Showing posts with label Gabby Flynn. Show all posts
Showing posts with label Gabby Flynn. Show all posts

Monday, December 5, 2016

Keen Detective Funnies v. 2 #10

The Masked Marvel seems to have forgotten he has superpowers in this installment. Instead he does things like creep on others with his "raudion-detector" -- yet another TV set that can see anything like a crystal ball.


I'm including this page because this ordinary mob boss has 500 lbs. of dynamite at his disposal. Sometimes, you can just go crazy outfitting the bad guys with resources. Plus, it makes for a more level playing field once the Heroes are higher level and still facing mobsters.



This is from Spy Hunters. I like to include any maps I find on this blog. This one is more of a tactical map than a terrain map, but maybe it would be useful for someone planning a battle scenario in India.



The guy rolling around shirtless is Gabby Flynn. I share this page because tripping attacks seem unusually potent at knocking people out in two different fights here. Could a trip do as much damage as a weapon?



I'm not sure what to make of this. Bellows with a red pepper attachment, as a stunning weapon? If it's that potent, I'm not sure why Heroes would ever rely on anything else. I could see maybe allowing this as a blinding weapon, but not incapacitating.

The reference to an "ogre" shouldn't be taken literal; Gabby's opponent barely qualified for a thug, let alone ogre stats.


This is from "Foggy Night", a serial with Officer O'Keefe as the hero. Somehow, O'Keefe is stunned by a bullet, is dropped from a height, and still manages to come around a little later (on the next page). If the bullet had knocked him unconscious, by H&H rules he should have been killed by the fall.


Dean Denton may be a scientific detective, but he can't seem to figure out a way around a smokescreen. H&H will have evasion rules for chase scenes...but maybe the real issue here is Dean being afraid of hitting pedestrians in the smokescreen. In that case, Dean's Alignment stops him, not the smokescreen itself.


Stunts have come a long way already since they were first introduced in 1st edition. Here we see Out of the Sun, a relic from the Aviator class and its stunt list. Though these are going to be absent from the 2nd ed. Basic Book, they will likely have a place in an Advanced Hideouts & Hoodlums Heroes Handbook, which should come out...someday.

(Scans courtesy of Comic Book Plus.)




Wednesday, July 27, 2016

Keen Detective Funnies v. 2 #7 - pt. 1

Although The Arrow was Centaur's first attempt at making their own superhero, The Masked Marvel was their first obvious attempt at duplicating Superman. MM had super-strength, leaping ability, and mind-reading to boot!  What set him apart was that he had operatives, a secret headquarters, and super-science gadgetry more like the pulp heroes.

He might also be the first non-cowboy hero to be based out of a southwest state.

It seems to me that the U.S. Navy came up with much simpler arresting gear for aircraft carriers than this strange method of blowing on a plane so it comes in slower. The real purpose of this page was, of course, to show that The Masked Marvel could leap around like Superman. Well, not quite like Superman, since this seems to be only a 20' leap or so. Clearly only the Leap I power.



There are quite a few hi-tech trophies on display here. The "teloptican" seems to be a miniature two-way television with a range of hundreds of miles.

The "infra-vac" helmet allows the wearer to see invisible rays (and presumedly other invisible things).

The ray being talked about has a range of 50,000' and nothing mechanical or electrical can move through it without ...well, it isn't clear yet if the machines just stop working, if they blow up, or what.

Also note how the FBI have a map for MM to use to get to exactly where he needs to go. No investigating necessary in this scenario!

900 MPH would be faster than any plane could fly in 1939 (planes could only break Mach 1 in power dives). Interestingly, 30,000' was achievable in 1939, and had just been accomplished by Jackie Cochran, the first woman pilot to reach it.

A deicing equipment seems like a good add-on for trophy planes. I'm considering making trophy items more modular, with add-on options, instead of being separate trophy items.

Oxygen pills seems to need to be a thing in Hideouts & Hoodlums.


What kind of psychic power is MM using to learn his operatives are in danger? There is a power I introduced in Supplement II called Sense Friend in Need, but I hesitate to give it a range of 55,000+ feet...



The ol' trap door under the "welcome mat" trick!

MM appears to be using the Aviator stunt Wing Walking, but straightening out a rudder with his bare hands sure doesn't seem like a typical aviation stunt. Could that just be a reversed application of wrecking things?






I'm not sure what to make of this page. Is MM using some form of psychic shadow projection? An illusion spell? A projector and ventriloquism? Whatever it is, it really seems to break their morale. Maybe it's just a manifestation of the power Scare Bad Guys?

The Masked Marvel seems to be at least a 3rd level Superhero, probably 4th or 5th, with a few levels in Scientist as well.


This is Gabby Flynn. After inspecting a crime scene, he wisely starts questioning people to get clues fed to him. The Editor might have pre-prepared a random rumor table for this scenario, or could wing the answers, judging on the spot how much he wants the players to know.



I have some players who play like Gabby. Unhappy with having to look for clues, find a motive, and stuff like that, Gabby would rather just punch his suspects and see how they react!

(Scans courtesy of Digital Comic Museum)