Thursday, January 27, 2022

Mystic Comics #2 - pt. 5

We're back with The Invisible Man Known As Dr. Gade, which is admittedly a really unwieldy title and perhaps one reason why Gade literally disappeared from comics after this. 

While visible, Gade is no better at fighting than an ordinary person, which makes me wonder if he isn't a Magic-User with some brevet ranks at all, but should be statted as a 1st-level Mysteryman given a powerful mad science trophy item by his Editor. 

Gade also has a disintegrator - and not just any disintegrator, but an "old disintegrator" - like he'd invented it ages ago and then lost interest in it. Maybe it didn't work proper, because Gade has to throw his enemy into it and make it explode to kill the man.

I think I'm more turned off by heroes who kill now than I was a few years back, as I'm only giving that story a B+ now.

The next story is Zara of the Jungle, a Sheena clone (but with dark hair). It starts with Captain Jeff Graves, heading out into the jungle to try and stop the local tribes from fighting. He has a wandering encounter with a lion that he ... *sigh* kills with a single bullet. 

The native tribes are drawn...really weird. I've seen a lot of racist depictions of black people in these early comic books, but these guys look almost like aliens. 

Jeff is captured after falling into a concealed pit (even though it doesn't look even 5' deep). Zara rescues him, first by shooting the natives who are about to execute Jeff with her bow, and then by shooting the ropes off of Jeff -- which would be a near-impossible trick shot for anyone but maybe a Mysteryman using a stunt. So Zara is a Mysteryman instead of a jungle Explorer? 

Again more racism -- it is implied that Zara is able to stop the tribes from fighting just by the "white goddess" showing up on the battlefield. But I wonder, would they have stopped fighting if a pretty woman of any color had shown up? And if so, this speaks to the power of a having a high Charisma score.

The last story is Dakor the Magician. Dakor is unusual in that he has a personal secretary. He also needs to cross the Pacific by plane instead of magic. To rescue a British consul from Chinese bandits in Singapore (quite the international adventure!), Dakor disguises himself as Chinese, apparently using makeup instead of magic, and pretends to be a pistol peddler to win the bandits over (instead of just charming them). When a guard catches Dakor at the consul's cell, Dakor punches him out instead of using a spell. 

The spells don't start until page 4, at which point Dakor Polymorph Weapons (3 spears into cornstalks; I think I've talked about needing this spell before). He then creates magic scissors that cut the ropes binding him, which could be flavor text for a Knock spell? Then he casts Knock again for sure on the cell door, with the added wrinkle being that he can make the door swing open so hard that it hits a bandit enough to hurt him (a freebie from the Editor? An extra-strong Knock spell?). 

The biggest takeaway from here should be that Dakor can cast spells with his arms bound, proving that Hideouts & Hoodlums magic-users need to be flexible in what disrupts their spellcasting. The second biggest is that Dakor casts the same spells twice. I have long toyed with the notion of a mechanic that would give magic-users a chance to retain a cast spell...and it seems that Dakor has that, unless he just happened to memorize the same two spells twice. Actually, three times with Polymorph Weapons, as soon he's changing a thrown knife into a bird. 

I have serious issues with Dakor being able to cast a spell, while falling into a pit trap, to polymorph the spikes at the bottom into springs. Casting a spell in melee is one thing -- he could have started casting that Polymorph Weapons spell before the knife was thrown -- but he doesn't know about the pit until he's already falling, and it should only take 1 second to hit bottom in a pit that shallow, which is way too little time to cast a spell. The only other suggestion I have is that maybe one of these polymorph spells has a duration and he can change anything at will during the spell duration.

The last spell he casts makes a giant net, but ...man, that sure looks like a Web spell to me!

 



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