Sunday, May 30, 2021

Prize Comics #2 - pt. 2

We're still visiting with Ted O'Neil in Mexico. He's dealing with diamond smugglers, but pretty poor smugglers. Are they really about to brag about having $1,000 in diamonds? That should be easy, even in 1940. 

Here we have an uncommon instance of a whip being used as an entangling weapon. 

Just as rare, we have a missile weapon -- a rock -- being thrown into a melee to great effect.

Here we're told these are poor smugglers again, willing to kill over only thousands of dollars. 

They're slow smugglers too, though that is because of Hideouts & Hoodlums' initiative system. Even though Bates should be able to pull a trigger before Ted can reach up and grab that beam, he can't if Ted out-rolls him.

The smugglers are also poor shots, missing despite the +2 bonus they should have for attacking from behind, and while Ted can't move too much.

Tossing a lasso over someone while flying by in a fast-moving plane strains cred -- oh, who am I kidding? This whole story is straining me. This lasso trick would need a natural 20, over a result over 20, to pull off. 

And how dark is this ending? It's implied that Ted landed so rough that Bates' face is smashed in by the fall. 




You know, this issue really isn't winning me over, and Jupiter, Master Magician isn't helping. Let's ignore for the moment that Jupiter's antennae look like pencils sticking out of his hair. Let's pretend that monster is drawn less goofy-looking and more like the D&D gargoyle it superficially resembles. Let's even try to ignore the fact that, if the city is shielded by rays so he can't locate it, then how does Jupiter know it's far away? Instead, let's talk about how dumb your supporting cast member has to be to volunteer to be a decoy, while you watch a monster carry him away, even though you have no idea if the monster is going to eat him the minute it leaves town with him. And even if they're convinced from the crystal ball that the monsters are taking their abductees to this far away city, maybe the abductees don't need to show up alive, or with their heads still on. 

Okay, I lied -- let's go back and talk about the crystal ball shielding too. We need a Protection from Scrying spell for H&H

to simulate that.

On this next page, we learn how gargoyles are made. Ouch! And made by mad scientists...or is the old man a magic-user? It seems he is if he knows about white magic and shielding his location from scrying.

Jupiter here casts Hold Person, Knock, and ...Clean Room? Or just a use of Telekinesis maybe? Oh, and previously he used a Fly spell I forgot to note! It's worth noting that the Fly spell for magic-users is slower than gargoyles fly (12 vs. 15), so it would be hard for Jupiter to keep up, unless he has a faster Fly spell.

It's not a very successful ambush if the other side is able to attack first, is it? 

Jupiter's next spell is a new one and I'm inclined to call it Jupiter's Disarming Hand. It creates one invisible hand per level of the caster that can all make attack rolls vs. visible targets within a, oh, let's say 20' diameter area of each other and if the roll succeeds the target is disarmed of a weapon. The range is, let's say, 60' + 10' per level. It's a pretty weak spell, weaker than Sleep, so I think I'd put it at 1st level.

I'm not clear about how to describe the next panel. Is Jupiter using Hold Person, and then loading the paralyzed gargoyles onto Floating Disc spells? Or is there a new spell in play here (actually, Floating Disc would also be new, to H&H)? Maybe something called Jupiter's Delivery, where 1 inanimate, or paralyzed animate, object per level will float to any location you name for them to go, as long as the caster knows the location,
and it is within, oh, let's say 200' + 25' per level? This is maybe a 3rd level spell.

Then Jupiter scrys the bad guy's location with his crystal ball. "Wow! I still don't know how you do it!" "Really? Really? I'm holding a crystal ball right in front of you. How was this not a big clue for you?"

Up to this point, I could still pretend Jupiter is 3rd or 4th level with a Crystal Ball trophy item, but then he casts Earthquake and I'm just rolling my eyes at how many brevet ranks I have to throw at comic book magic-users. 

Now this turn of events starts out pretty cool; we get a nice visual of a paralysis raygun. And then...whaaaat? Instead of Jupiter thinking his way out of this trap, they luck into a stupid gargoyle tripping over the cord and unplugging it? They're miles underground -- why are there even wall plugs down here? 
It's unclear how Jupiter wrecks the raygun (and a lot of wooden rafters around it). Some spell version of Wreck at Range? Or a Fireball spell? 

It's worth pointing out here that Jupiter has either cast Fly twice, or has a Mass Fly spell that let's them both fly separately. He also has a higher level version of the Strength spell that boosts multiple (at least 2, let's say 2-5) targets' STR scores. This spell is going to be level 3. 

"Hey, watch where you're grabbing with that hand, mister!" You know which panel I'm talking about.

That is one funky ramp onto the plane. And for that matter, why are subterranean monsters using a plane?

Uh...H&H already has an Enlarge spell, but the size of Jupiter's hand is pretty ridiculous there. More so because we're lead to believe it's only his hand that gigantic and the rest of his body, off-panel, is normal size. 

Jupiter demonstrates a Mass Teleport spell that, gosh, that would have to be a 7th-level spell, especially since Johnson isn't anywhere near them when Jupiter and the mad scientist teleport. Johnson is, of course, only there to either witness Jupiter's victory (because Jupiter needs it for his ego) or -- as happens -- to give the mad scientist one last chance to threaten them. Polymorph is already a 4th-level spell. Based on the 7th-level spell alone, we know Jupiter is at least 15th level, and that's with 13 brevet ranks, just for what we see in this story. And I don't even remember how many brevet ranks we had to assign him last time!

(Scans courtesy of Digital Comic Museum.)




 




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