Also, take a look at the jowls on War Bird. In the Golden Age, a Hero could debut in his late 40s.
Where is the searchlight that was on the front of the plane before? Perhaps more odd, what was holding it in place on that smooth surface?
I do like that, as hi-tech as Von Kruhl's forces are, it's an ordinary pair of binoculars that foils him.
"Look! A Frenchman!" Is the thinking there that only a Frenchman would be sabotaging their planes?
"Hammer-like blows" would normally be flavor text, except that it seems pretty clear War Bird is hitting them with a wrench, which would be heavy enough to do normal club damage.
The list of his past accomplishments seems like a set-up for starting him out with a brevet rank. It's also a pretty good list of scenario ideas you could add to a longer list, and the final panel illustrates the advantages of making the police chief your supporting cast (something I saw being put to good use in my last H&H campaign).
I'm not going to address everything on this page; we've talked about trip attacks and improvised weapons plenty of times. We could talk about movement and if rushing out the door should really be faster than standing up (hint: in H&H it's determined entirely by initiative rolls). But I'm mainly sharing this page because the mobsters are not only using hot irons as torture devices, but somehow have flaming hot irons. Did they soak those things in kerosene first? They look pretty fearsome; I might let them do 2-7 damage as melee weapons.
It's interesting that Jim doesn't know his Bible well enough to know the psalm without researching. His Editor could have spared him the trouble and let him have an Intelligence check to remember.
The clue seems like a bit of a stretch to me, though...
Swimming from the patrol board to the yacht is a smart tactic, giving him a chance at surprise he would have lost had the patrol board pulled up alongside the yacht.