We're back and still looking at the debut of Amazona the Mighty Woman. Looking at this bottom panel, I was initially bothered by the fact that I couldn't tell which mobsters had been taken down by Amazona and which by Blake. Then I realized, it not only didn't matter, but this, in a nutshell, is the heart of what makes Hideouts & Hoodlums special. It's a game where fighters and superheroes can fight side by side and both feel important in the combat.
Interestingly, one power Amazona conspicuously doesn't display here is Outrun Train, needing to hop a ride to keep up with the fleeing car. Or maybe female superheroes suffer some sort of movement penalty while wearing heels?
We're going to jump ahead to the next feature, Red Comet. I don't particularly care for Red Comet, and this installment certainly didn't change my mind. The King of the Giants of Jupiter looks about as dangerous as your dad when company comes over but he doesn't feel like getting dressed. Red Comet himself isn't much better, remembering to put on his mask and cape, but forgetting the rest of his clothes other than his matching underwear. It's like a nightmare a superhero would have that ends in everybody laughing at him.
Perhaps most frustrating about this page is Red Comet's size-changing power. If he shrinks before climbing on the giant's knee, does that mean that the giant isn't really that big? Or did Red Comet just shrink down a little?
Whoa - things just took a super dark turn! Bear in mind, Golo hasn't done anything at this point other than threaten to invade other planets. Not a soul has actually been hurt yet; his threat has been less harmful than the average Trump tweet. Yet, Red Comet has slaughtered a whole squadron -- at least 15 giants, given my count from the top panel -- just to teach Golo a lesson.
Red Comet is using the Imperviousness power in this last panel, the only power that would protect him from all rayguns.
And lastly we're going to look at Spurt Hammond today. For once, I can say I'm glad to do so! There's some unexpected history with H&H here...
Way back before Comic Book Plus and the Digital Comic Museum were things, scanned comic books were still hard to come by. Some people, like Steve Rogers, made their own websites for them. Some people posted them to the files sections of various Yahoo!Clubs. And some people posted them on this new thing called blogs. I had chanced upon this story on somebody's blog around the time I was writing the second issue of The Trophy Case...wow, way back in 2010! So I wrote up the robots from this issue as vampiric robots from Mercury.
That third panel is swiped from a famous painting...but I can't remember what it is.
I'm actually not sure where I got the "vampiric" part from; it is described as "invincible" and "super" here.
This is not the only nudity you're going to see in this story...
The only thing more intimidating than a giant must be a nude giant. Anticipating Return of the Jedi, the giant is killed by the portcullis. The portcullis does a lot of damage, but then, it stabs him five times in addition to the crushing damage. It would likely have done less harm to a man-sized foe.
Let me see if I get this straight -- Spurt has the drop on them with a ray gun, then sits down his raygun so he can go in punching instead?
It "ought to," Spurt? So you're willing to experiment on bad guys with their own mad science machines, just to see what happens? I would make any Hero save vs. plot before doing this, as it reeks of being no better than the bad guys...
Although I was very generous with Hit Dice when statting this robot, a single shot from a raygun finishes it off. How super and invincible was it supposed to be again?
Ten years later, and I've still never used a vampiric robot from Mercury in one of my games...
(Scans courtesy of Digital Comic Museum.)
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