Tuesday, August 6, 2019

Planet Comics #2 - pt. 3

Well...that was a disappointing debut for the Taloned Man. We don't even get to see if Tiger Beat punched him off the roof or just pushed him off. At least we know he's okay, as he must have fallen into the same moat.

That is some sword Tiger Beat has; he just whacks a diamond and it shatters into a thousand pieces? That's better than a Ginsu knife!





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That's also a really improbable example of the wrecking things mechanic from Hideouts & Hoodlums. This would be like wrecking a dam, but at a -1 or -2 penalty.

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There's a whimsical naivte to thinking that we'll still have a Washington in the year 40,000, not to mention the notion that we'll be launching our spaceships from giant mortars.

The notion of our power source being special elements only found on some planets, though...well, that's textbook Star Trek with its dilithium crystals.
As Spurt Hammond might conceivably go on to become an obscure influence on Star Trek, so does this page show us how Spurt is inspired by the John Carter of Mars series. Well, "inspired" might be too generous, as the Red Men of Mars are blatantly ripped off from A Princess of Mars here.
Even the Martian ships look like they were taken straight from Edgar Rice Burroughs' imagination, while the Earth ships are more boring rocket-like ships.

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This is a large scale aerial combat. I have no plans to produce game mechanics for such; it would need to be handled by someone with a firmer grasp of wargames than me.
Spurt uses a raygun to wreck his way inside, takes out a guard, and uses the guard's cloak as a disguise -- some of the details are different, but the tactic has been used a thousand times in fiction up to this point.

Now, how Spurt knew this was the ship that the prince was on, that part is much harder to follow. Was he somehow able to detect that this ship was more heavily protected than the others?

You would also think that at least one of the prince's guards would have a weapon on them, but Spurt catches them all empty-handed and gets to wale on them with his fists!

Now we're moving on to the next story, with Buzz Crandall of the Space Patrol. Here we get a new mobstertype -- crab-men! Crab-men are numerous in appearance, outnumbering a spaceship's crew. We also find out here that crab-men are vulnerable to radiation, and this makes them susceptible to commands.
Look at how tough this crab-man is, picking Buzzup and just throwing him on the ground like a rag doll. These bad boys have got to be at least 4 Hit Dice.

Being trapped in giant specimen jars is an unusual form of trap too.

Spoilers: Buzz wins.
...So we're going to jump ahead now to the next feature, Captain Nelson Cole of the Solar Force. 

Dwight Field Airport is a real place, and I strongly support using real world locations in comic book stories for realism, though the ground-based, sideways-launching spacecraft then take some of that realism away.

There's also no such thing as  "light mile," though this might just be future shorthand for miles traveled at the speed of light. If 250,000 is the number of light years, though, that makes the number of miles 1.4696563 x 1018. Conversely, if it means 250,000 miles, that is just the distance to Earth's Moon, and reaching it at the speed of light would be like teleportation.

The object that can take out two spaceships moving at the speed of light? A shooting star, or meteor. Meteors, of course, move nothing close to the speed of light.

"Poor fellows! Oh well, they were newbies and kinda deserved it for being dumb. Full speed ahead, and let's skip contacting their families back home!"

Note how spaceships are controlled by simple levers.

(Scans courtesy of Comic Book Plus.)

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