Thursday, September 6, 2018

Blue Ribbon Comics #3 - pt. 2

Stuart Logan not only knows to look for clues, but knows that how a trail of blood moves around furniture can itself be a clue.


I'm not convinced this is a good way to murder someone, but it would make a good trap for injuring someone.



This filler page explains what most comic book robots of the time are based on, Elektro being the real life robot from the World's Fair.


This is Silver Fox, another detective. He wisely points out a problem with fingerprinting -- having one set of fingerprints does  you no good without another set of fingerprints to compare it too (which is why he's pretending he wants to buy the vase).


Personally, I feel like this is a bit of a cheat in an investigation scenario, but sometimes, if your player just isn't picking up on the right clues, you have to let his Hero overhear a confession. Or you can prearrange for there to be a confession, but the Hero has to be in the right place at the right time to hear it.


I'm pretty sure the police can't do this now, and probably not then either.




I have never been a fan of this guy, who's art graced all the early Centaur comics. Dick Ryan's "The Master Plan of Billy Wolf" ends in Billy being placed in a deathtrap and hurled off a cliff -- so, that's right, kids -- Billy is lying there dead at the end.


Note how quickly the reporter is deputized, just for being a played character who shows up at the crime scene.



Classic -- this is the 20th century version of hiding a gem in the head of a cane. Players often don't think of the versatile uses of chewing gum. Now that I think of it, I think I'll buy a pack for my own Hero!

(Scans courtesy of Digital Comic Museum.)

No comments:

Post a Comment