There is absolutely no game mechanic that would explain how Duke just happens to be on the same road as the kidnappers at this particular moment; it's just a handout from the Editor.
Shooting people inside a moving vehicle is possible during a chase scene in Hideouts & Hoodlums, but negative modifiers for cover and speed are need to be taken into account. Duke's player must have rolled really high.
Throwing your gun after you run out of bullets is what happens when the Editor just keeps rolling really high for morale saves.
Duke makes an unusual choice, letting the hoodlum/thugs get away so he can go after Hix. But...how does Duke know that neither of these guys is Hix? Did he ever see a picture of the man, between panels? And he's so confident neither of them is Hix in disguise? I suspect Duke's player is meta-gaming here, and figures this isn't a likely place for a boss battle to take place.
The 6' hedge leading straight up to the house is convenient cover!
The falling beam, poised to fall and hit anyone coming in the entrance, was a trap.
It turns out Hix is a supervillain! Here he uses the power Extend Missile Range I, turning Duke into a missile. It's possible he also used Spook Bad Guys on the thugs earlier, meaning Hix is at least 2nd level (shameful man).
There is a serious design flaw in this hideout -- if you're going to install steel doors to keep people out, it's not a good idea to leave open transoms above them.
It's an interesting tactic here; most villains rig their hideouts to explode, but Hix went with slowly burning it down and then making it explode. It definitely gives him more time to escape that way!
I'm calling shenanigans on those porch roof physics, though. If their weight was really too much for the roof, they would go right through, not make it "gradually sag" to the ground.
Mister Midnite is a curious feature. These bad guys are called "The Little Men." Some of them look really weird, and the one with the mohawk definitely has fangs, but it's still unclear if these are just ugly midgets with woman issues or if this is supposed to be some non-human race.
The brute they use called "Noman" (long before THUNDER Agents!) appears to be undead, but let's wait and see if that turns out to be true.
Noman is given several colorful descriptors, but brute is perhaps the most telling for H&H. My entry on thugs may say something about how brutes are thugs who specialize in unarmed combat.
Now, bear in mind that Carruthers here is a superhero, so his embarrassingly fast smackdown is telling. In first edition, this would be proof that superheroes cannot use their powers when out of costume. But in second edition I removed that restriction because there were so many exceptions to it. I still think we can explain this, though, as an example of how low level Mister Midnite is, and being low level means Heroes are vulnerable. Particularly if he rolled poorly for starting hit points, it is not inconceivable for a first-level Hero to go down in one hit.
It's almost impossible to follow what is happening in the first half of this page. What is the nature of this trail that is so easy for Mister Midnite to follow, but the police haven't bothered to yet? Mister Midnite stops time...and then just appears at the hideout entrance?
It's possible that Mister Midnite has used the power Find Evidence -- as-written, it does not find trails, but I have had players ask for a more lax interpretation of the power so it can be used like this.
And as for the time stop...perhaps the Editor has agreed to ignore how much time it would take to follow the trail, in keeping with the flavor of Midnite's power. There is no hard and fast mechanic to timekeeping when out of combat; mostly it is just the Editor making common sense decisions over how long something should take.
I'm amused by the narrator pretending that he meant to get captured. I think it's pretty clear that Mister Midnite is a bit of a wuss and did not wind up in chains on purpose...
(Scans courtesy of Digital Comic Museum.)
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