Then there's the concept of "saving your strength." It actually is a Hideouts & Hoodlums rule that you get +1 to hit if you take a turn to aim. What if you took an extra turn to rest for each +1 you wanted to your wrecking things roll?
"Stay away from this fight, Alice!"
"What, are you kidding me? I just killed two guys on my way here, while you were being tortured so long your hair grew out!
"Well of course I'm hurt, you moron! You took my sword and left me with this little knife, and now you're not even using the shield I laid down for you!"
It turns out to be a very awkward family reunion, that Alice mortally wounded the man who turned out to be her dad.
I like those guard uniforms. Those will be very handy for any heroes looking to knock out a guard and disguise himself as a guard!
There are real Edgewood's in Florida and Washington, but a Meadowlark Village? A real counterpart for that is proving hard to find.
"Hurry - we'll tell the Professor!"
"You know, Ted...not only couldn't the Professor figure out a way to remote control the torpedo, but he didn't even give us a portable radio to contact him with. Do you suppose we weren't meant to come out of this alive...?"
And really, Professor? You're planning to blow up the country, but you can't even remember to lock the front door?
Gee, Yank, if punching them in their helmets doesn't work, maybe you should aim somewhere else? In game, Yank's player is either rolling terrible, or those uniforms are giving a much better Armor Class bonus than I would have thought.
They didn't check to see if Yank was still alive? Classic villain blunder there. Maybe a villain should have to save vs. plot before he can check.
If the "heart of the country" is the continental geographic center of the country, then we're in Kansas, near Lebanon (or Lebanon has been renamed Edgewood). If "heart of the country" means its governmental heart, than Edgewood means Washington, D.C. -- though that doesn't make much sense (but what in this story does?).
I love the idea of 'saving your strength'-but you might want the same limitation on it as is on Aiming (one Combat Turn for only +1), otherwise Jimmy Olsen will be ripping apart safes!
ReplyDeleteAnd yet, in a Silver Age context, that could make sense ("I wait 4 turns, during which time Jimmy is surely exposed to radiation and turns into a super-strong turtle monster, right?")
DeleteLOL!
ReplyDelete