And what's so special about this installment? Note the storyline. Tim and his friends are concerned about a "Montan", who found "the living diamonds" on "Mystery Isle"...
Here, Tim and his friends are traveling through the upper atmosphere in their rocket when they are caught in a "cosmic storm".
The rocket loses power and lands on the island, where they encounter giants. Not giant monsters, but still giants.
By now, I shouldn't need a road map for you to catch the parallels to a famous 1961 story.
Interestingly, rocket ships do not need pressurizing and you can open side doors to shoot electric cannons out of them, as if it was just a helicopter.
Now this is a different story, one of the many one-shots Centaur would publish. And the clue about "C-20" is one of those terrible clues no player would ever guess. No one would ever hear that and go "Gee, I wonder what all the boats down at the dock are named. Could one of them be C-20?" It would have to be a clue that a non-Hero character at the scene would give away, but then there's little point in using clues if your Heroes have no chance to figure them out.
I'm a bit surprised by this one. Though the correct spelling is benzene, not "benzine", the author is actually pretty spot-on for how dangerous a large quantity of benzene is in a poorly ventilated room. I had to look it up, but that stuff would make a good trap.
A subtle feature here is how the concept of hideout is tipped on its head. There's a suspicious-looking warehouse right there on the pier that turns out to be completely innocent; the gang is small enough that they work entirely out of the scow, using a separate motorboat nearby as their getaway vehicle.
(Scans courtesy of Digital Comics Museum)
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