I took a few days off there, but I'm back and so is Joe Palooka! Here's a great economics lesson on how far you could stretch $65 back in the 1930s.
Genres are good. They confine characters with similar motifs and tropes into easily defined categories. Genres are a good fit for a class-based game system, if each genre is treated as a class.
The Clock liked to test the boundaries of his genre. He is usually a Fighter or a Mysteryman. But sometimes he used hypnosis like a Superhero, and in this story he seems an awful lot like an Aviator. It's not good for a class-based game if Heroes can casually borrow from other classes' skill sets.
I present this as further evidence that stunts need to be opened up to all classes.
Doing good deeds, I have advised elsewhere, is an easy and potentially steady source for XP in H&H. Here, Jane Arden reminds us that there can be in-game rewards for doing good deeds as well. Indeed, every good deed is a potential plot hook, if handled creatively.
$26.10 for a doll.
(Scans courtesy of Digital Comic Museum)
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