An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Wednesday, March 22, 2023
Fight Comics #4 - pt. 2
Monday, January 30, 2023
Fight Comics #4 - pt. 1
Not that he's actually boxing the kangaroo yet; at first, he's just sailing along, minding his own business, when he gets his first wandering encounter (spoiler: there will be more of these). The encounter is a chance for a good deed and some easy experience points, so Shark leaps at the chance.
A dory is a small boat with pointed ends and high, flaring sides, like a large rowboat, only it can also support a sail or a motor.
Thursday, September 1, 2022
Thrilling Comics #3 - pt. 4
Max should be statted as a guard, or maybe a beat cop.
Note that our two Heroes intentionally surrender to Von Sneer, no doubt to learn what he's up to. If they'd wanted to, they could have rushed him, even from across the room, and still gone before him if they'd won initiative (which I see happen in comics a lot!).
It's worth noting that Heroes shouldn't have to worry about what languages they know, but you're encouraged to take this benefit away from non-Hero characters. This is a good way to give Heroes another advantage over normal people (and here, greatly assists the plot!).
This page brings up an interesting point, because a lot of the time Heroes are tied up for deathtraps, but are almost never gagged. And they almost never yell for help either. Now, we don't expect them to because it doesn't come off as very heroic, but it is certainly the most natural reaction to being tied up.I am skeptical about allowing a filing cabinet tipping over on someone to knock them out - though it will famously be super-effective against Iron Man years later - and would probably allow this to do no more than 1 point of damage. Of course, it's possible for mobsters to only have 1 hit point!
That's a really good guess as to what the oil drums are for. I probably would have guessed they were smugglers myself, but this makes for a better story with higher stakes.
It's weird how physics work in comic books to feed the narrative. A filing cabinet tipping over knocks out a guard, but Lucky bounces down a flight of stairs, caught halfway in a barrel, and seems virtually unharmed. Two thoughts: 1) this proves that damage ranges are a thing, and 2) it makes me wonder if objects should be able to soak damage. I have ruled before if you fall on a person, you can half your damage and transfer the other half to the person you're landing on. But if we applied that to inanimate objects...then armor has to work much differently game mechanics-wise. I think we'll skip this for now.
Wednesday, April 13, 2022
Thrilling Comics #3 - pt. 2
I'm tempted to stat wild hill warriors as berserkers. I could also make them 2nd level fighters, using the level title of warrior from That Other Game. I could also just use natives, since that's the broad stereotype being used here.
I've never seen elephants in an arena before! Too bad Doc has Raise Elephant prepared. And a Leap power (looks like II or better) that makes escaping from an arena super-easy.And here we've got a line-up of standard cliches - the big cat (a panther, this time) in the cage, the damsel in distress...and somehow Doc gets to the panther before it gets to the damsel? Now, I've covered many times before in this blog that random initiative needs to trump common sense when it comes to who goes first in a comic book story, but, Doc is wrecking things in the same turn that the panther is first attacking. So, we can only assume, then, that the panther missed with every attack on Virginia, even though it didn't even need to roll very high (reminds me of my rolls when I'm playing!).
Saturday, March 26, 2022
Rocket Comics #2 - pt. 3
Wrecking is so often instantaneous in the comics that it's interesting to read about a ray that takes over 1 exploration turn to wreck.
"Gyro-pilot control" must mean autopilot, which is odd because autopilot had already been a thing since 1914.Monday, March 7, 2022
Rocket Comics #2 - pt. 1
We start with Rocket Riley and pals crash landing on a surprisingly solid and foliage-covered Saturn. We can't necessarily call this bad comic book science, though; the term "gas giant" didn't even exist until the 1950s.
We don't know anything about Zarno yet except that they must fly very quickly, or have a higher chance of surprise, for it to pounce on Griselda before Rocket can shoot at it.
Sadly, the Zarno is shot dead on the first try on the next page and we learn nothing else about it.









































